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The Techbridge curriculum is designed to interest kids in STEM, promote inquiry, and highlight real-world applications so kids can see how STEM careers make the world a better place. It can be used with girls and boys in a variety of out-of-school time settings, including afterschool programs, summer programs, and youth groups. All units are appropriate for middle school students; many activities can be simplified for use with younger grades, while others can be made more in-depth and complex for high school students. The units can be led by afterschool line staff, teachers of all backgrounds, by troop leaders, and others.

Techbridge is currently retooling our curriculum and professional development offerings and is not selling curriculum to the public at this time.

Unit Descriptions

Career Exploration

From working on goal-setting icebreakers to creating advertisements for college majors to designing board games about their roads to careers, kids explore a future in science and technology in ways that fuel their inspiration and excitement. 

Chemical Engineering

The activities in this unit introduce kids to chemical manipulation and chemical processes, letting them use their knowledge of chemistry and problem solving to explore the world of chemical engineering.

Computer Science

Kids learn about computer science fundamentals, practice programming skills, learn about Internet safety, and create webpages using HTML.

Design Challenges

In this unit, kids are challenged to design and construct structures and products with limited materials and time constraints. Kids are encouraged to think creatively, and activities emphasize the importance of teamwork.

Digital Media

Kids discover how they can create and manipulate digital images. They also experience first-hand the fun and creativity involved in creating animations as they make their very own stop-motion animation.

Electrical Engineering

Kids learn the basic concepts behind electricity and develop an understanding of how components work in an electrical circuit. They engage in fun, empowering activities such as soldering, making LED butterflies, and creating working prototypes of electronic toys.

Environmental Engineering

From designing a solar powered car to figuring out how to build a filter to clean dirty water, students engage in a variety of hands-on activities that help them see how engineers make the world a better, greener place.

Girls Go Global 

Kids take on the role of engineers working on problems around the world. They learn about challenges people in developing nations may face meeting daily needs, and design, build, and test their own solutions, such as biomass-burning stoves, water carriers and LED lights.

Green Design

This unit introduces green building practices and engages kids in activities that emphasize energy conservation and material reuse. Each kid constructs a scale model of one room of a house that incorporates green construction practices and materials.


They may seem like simple games, but icebreakers are an important way for kids to have fun, get energized, and make new friends. Each icebreaker activity helps kids problem solve, work together as a team, overcome challenges, practice public speaking, and exercise leadership.

Mechanical Engineering

This unit introduces kids to the basic of mechanical engineering through activities based on simple machines. Kids design their own cars and power them through a variety of energy sources. They also explore the four-stroke engine and review basic car care and maintenance.

Product Design

Kids analyze existing designs by taking apart hair dryers and other household appliances, and research, design, and prototype their own toy inventions. They get hands-on experience with the engineering design process and learn how to be creative within a structured format.

Structural Engineering

The field of structural engineering is brought to life as kids build structures from everyday materials. Just like the professionals, kids plan for safety, performance, and cost of materials. They also test important parameters of each structure, such as how fast a marble can roll through their foam roller coaster.

  • For programs-in-a-box (which include materials), please visit Science First.